VR why spring is yet to come

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TWS Earphone Trends: From Wireless Convenience to Product Differentiation

TWS Earphone Trends: From Wireless Convenience to Product Differentiation

2026-09-17 10:28:18

This TWS Earphone combines Bluetooth 5.4 connectivity with a compact and practical design for everyday wireless audio. With a wireless range of up to 10m, 3–4 hours of playback, and a compact charging case, it offers a balanced solution for brands seeking reliable performance, modern design, and flexible TWS earphone OEM or private label development.

Bluetooth Mini Speaker with Light Brand Logo: A Customizable Audio Product for Modern Retail

Bluetooth Mini Speaker with Light Brand Logo: A Customizable Audio Product for Modern Retail

2026-09-16 11:00:44

The Bluetooth Mini Speaker with Light Brand Logo combines portable wireless audio with customizable brand visibility. Featuring Bluetooth 5.3, TWS connectivity, a 3W speaker, and a 1200mAh rechargeable battery, it delivers convenient everyday entertainment in a compact ABS design. The illuminated custom logo adds a distinctive visual element, making it suitable for retail, promotional gifts, branded merchandise, and private-label audio collections.

Smart Video Audio Sunglasses: The Next Step in Wearable Audio and AI

Smart Video Audio Sunglasses: The Next Step in Wearable Audio and AI

2026-09-15 11:09:34

Smart Video Audio Sunglasses combine wearable audio, video recording and AI interaction in a stylish everyday design. With hands-free communication, music playback and smart visual functions, they offer brands new opportunities in connected eyewear and wearable technology.

China Suction Cup Waterproof Speaker: A Scenario-Based Audio Solution for OEM and ODM Brands

China Suction Cup Waterproof Speaker: A Scenario-Based Audio Solution for OEM and ODM Brands

2026-09-14 10:34:09

Discover our Suction Cup Waterproof Speaker, a compact lifestyle audio solution featuring Bluetooth 5.3, IPX6 waterproof protection, TWS, TF card playback and hands-free calling. With its practical suction cup design and OEM/ODM customization options, it is ideal for bathroom, travel, retail and promotional markets.

HKTDC Hong Kong Electronics Fair (Autumn Edition)2026

HKTDC Hong Kong Electronics Fair (Autumn Edition)2026

2026-09-14 09:29:47

Welcome to Visit Jaskey Limited at HKTDC Hong Kong Electronics Fair 2026

Colorful Lights Speaker: How Visual Audio Is Creating New Opportunities for Global Consumer Electronics Brands

Colorful Lights Speaker: How Visual Audio Is Creating New Opportunities for Global Consumer Electronics Brands

2026-09-11 13:48:47

The Colorful Lights Speaker combines wireless audio, vibrant lighting, TWS connectivity, and portable design to meet the growing demand for experience-driven lifestyle audio. With Bluetooth, TF card playback, and colorful visual effects, it offers brands and retailers a differentiated product opportunity for e-commerce, social media marketing, gift markets, and global consumer electronics sales.

Metal Mini Speaker: A Premium Compact Bluetooth Audio Solution from a China OEM/ODM Manufacturer

Metal Mini Speaker: A Premium Compact Bluetooth Audio Solution from a China OEM/ODM Manufacturer

2026-09-10 11:08:27

Discover the Metal Mini Speaker, a compact and stylish Bluetooth audio solution featuring a premium metal housing, Bluetooth 5.0 connectivity, 3W speaker output and convenient Type-C charging. Its ultra-portable design makes it ideal for everyday use, travel, retail and gift markets, while OEM/ODM customization options support branding and differentiated product positioning.

White Noise Wireless Speaker Trends: From Traditional Bluetooth Speakers to Lifestyle Audio

White Noise Wireless Speaker Trends: From Traditional Bluetooth Speakers to Lifestyle Audio

2026-09-09 11:07:27

Discover the growing potential of White Noise Wireless Speakers in the lifestyle audio market. Combining relaxing white noise, Bluetooth connectivity, warm ambient lighting, and portable design, these multifunctional products create new opportunities for brands, retailers, and private label businesses seeking innovative sleep and lifestyle audio solutions.

High Quality Wood Headphones: A Premium Audio Opportunity for Global Brands

High Quality Wood Headphones: A Premium Audio Opportunity for Global Brands

2026-09-08 10:50:41

High Quality Wood Headphones combine African ebony, metal, and PU materials to create a distinctive and premium-looking audio product. Featuring a 20Hz–20kHz frequency range, 32-ohm impedance, 102±3dB sensitivity, and a standard 3.5mm stereo plug, they provide a practical wired listening experience. With their natural material design and strong visual appeal, these wooden headphones are ideal for brands, retailers, gift companies, and distributors seeking differentiated consumer audio products.

Clock Bluetooth Speaker with Wireless Charger: A Growing Smart Audio Category for Global Brands

Clock Bluetooth Speaker with Wireless Charger: A Growing Smart Audio Category for Global Brands

2026-09-05 10:45:51

Clock Bluetooth Speaker with Wireless Charger combines smart audio, wireless charging, and modern lifestyle design in one innovative device. Designed for brands and consumers seeking multifunctional electronics, it delivers convenient music playback, fast wireless charging, LED lighting, and stylish desktop functionality.

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VR why spring is yet to come

2016-09-16 14:26:53

2016 VR technology is increasingly being known and hot sales people, it has the potential to become an alternative phone next terminal. 2016 Global VR hardware and software output value will reach $ 6.7 billion in 2020 will grow to $ 70 billion.


2016 outbreak of the first year is known as VR, whether traditional or emerging companies manufacturers have to join the battle. The smartphone market has become saturated, forcing these companies must find a new growth point, while VR is a good starting point.

Although the VR concept this year is very hot, but the heat and bring experience in the market performance of its surface is not consistent. Currently, the price of VR equipment from tens to thousands or even million dollars, and of varying quality. Last year was also called "black technology" products, this year there is the potential abuse of the street. VR technology allows users appear in the game, and has been an unprecedented visual experience. For VR, we always believe that it will bring disruptive experience for games, videos, etc., it can be said that the future will be the VR. But the current situation, VR also spring from the far distance.

Development of VR is determined by the hardware, platforms and content. As a physical product, the hardware is the first element VR advancing development.

At present, different forms of VR products vary greatly in price and experience, but overall there own drawbacks.

Mobile end VR products on price advantage, to spend one or two hundred or even tens of dollars you can experience the early adopters. End mobile phone use VR need to meet, and 2K resolution level can be regarded as qualified experience effect. But the mobile phone market, most mobile phones can only reach a resolution 1080P, 2K screen of the high power consumption and high cost make mobile phone manufacturers are reluctant to try. And, the mobile terminal VR on the refresh rate and delay rate performance is poor, wear a long time will lead to serious sense of vertigo, resulting in market evaluation is not high.


VR-one convenient to carry, is a single chip, no dedicated chip, the game experience, can not achieve real VR effect.

PC end VR as the current performance is the most stable, relatively speaking experience the best of a product, must be bound to keep the computer in hardware technology, there are some issues remain unresolved, leading to experience the effect of greatly reduced.

In short VR's performance is not satisfactory, a good experience too expensive, inconvenient to carry; on cheap experience and boast about. Eventually leading consumers do not desire to buy.

Content is also an important determinant. At present, the production cost of VR content remains high. For content creators, if you want to shoot VR video, you need to purchase a separate set of professional equipment for the same time, as a new content, how to shoot and post-processing content creators need to try and explore, which contains not only is capital investment, more of a change of thinking.

On the other hand, if you do not have good support, even if no matter how good the content is also no good. Immature hardware development, but also led to further slow development content.

Although in recent years the concept of VR is the fire, but we also should see the problems behind the appearance of prosperity.

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