2016 chinajoy VR and live popular
A four-day China Joy ended yesterday, although the 2016 chinajoy implemented the most severe "ban", but still can't stop players participating enthusiasm, visit the total number of 325500 person-time, rose 19.2% year-on-year, hit a record high.Of whom admission on July 30, 108000, and the successive Chinajoy one-day entry passengers.(Speaker manufacturer)
VR is the hot topic of ChinaJoy this year.VR platform is very
hot in the venues, to try players in an endless stream.In SONY PSVR, storm
mirror, such as hot booth, experience the VR spectators lined up to tens of
meters, even was told to wait for several hours, the audience also said
willingly.(Speaker manufacturer)
E-sports platform is also very hot.E-sports games such as WCA, campus e-sports
contest, games like starcraft "hero alliance", has a high popularity,
booth front three outer layer surrounded in the audience, gazing into the gamingsituation.According
to the June 1, 2016 - the Chinese game industry report, analysis, game user
differentiation will encourage diverse of game industry rapid development,
e-sports will keep high speed development, VR games will become the new mobile
game after a market segment.(Speaker manufacturer)
In addition to VR, live also became the hot of the 2016 chinajoy, including
density, pandas live platforms such as TV, Chinese prickly ash appear one by
one.Live content varied: some red anchor net, please stage to interact with
fans;Some anchor wearing cosplay costume, holding the Selfie stick,
the mobile phone while shopping CJ booth live;Some via live game attracts a lot
of viewers.It is understood that the current Chinese live online platform is
close to 200, 200 million users, the market size of about 9 billion yuan.(Speaker manufacturer)
During ChinaJoy, gestures all around game BBS and ariel Sharon, the common to
talk about the present and future of game.The third anniversary of tencent
mobile game and mobile e-sports salon, tencent games, vice President of Liu
Ming talked about in the second half of 2016 and the outlook of the future
market, expressed optimism.(Speaker manufacturer)
In 2016, according to an estimate of the internal and external data, the whole
mobile game market size is expected to exceed 80 billion yuan.(Speaker manufacturer)
Liu Ming believes that the future of the mobile game market must or from the
content to the channel to the operation of comprehensive strength of the
contest.With the rapid development of mobile games industry, now the in-game
experience has gradually extended to the game of competition.(Speaker manufacturer)
Authoritative data, according to a
report in 2015 mobile e-sports game revenue was 5.97 billion yuan, the growth
rate of 32.6%, in the first quarter of 2016 mobile games e-sports income has
been as high as 4.1 billion yuan, accounting for one-third of e-sports market
income.And from the point of user size, mobile e-sports users up to 197 million
people in 2015, close to a quarter of their game users, its growth rate more
than 50%, and also the hot industry to attract the attention of the capital, in
the past year around the mobile e-sports related with 26 cases of mergers and
acquisitions, and the investment and financing amount to more than one hundred
million yuan.(Speaker manufacturer)
In such a context, tencent with the aid of the king of glory, "the king
through the wire: gunfight" products, such as rapid occupation of e-sports
of mobile.Tencent entertainment market, deputy general manager Hou Miao each
revealed that tencent will try the e-sports professional mobile broken, and
will be around the king of glory this phenomenal competitive products, study
the real competitive system idea to build professional mobile e-sports, build
e-sports big ecological health movement.